-1 Fitness. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. No brainer. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Might as well take some extra points if you have to eat a lot anyway. Generally high-fat foods are going to be easy to find. If youre being stealthy you can generally avoid getting into danger but youre right. Because of this, it's an easy +2 point that can go towards a decent positive trait. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. I mostly based the ratings on standard settings and aimed at new players. Expensive, though. Reduces risk of getting a cold by 90%! While water will shut off during the first month of the game, it's easy to find . The Best Positive Traits in Project Zomboid Build 41. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Ranking All Negative Traits in Project Zomboid - YouTube May be worth it if its something you personally struggle with, or if it fits your playstyle. Athletic 5; Strong 3. I used to not run it, but I think I'll always run it in the future ever since using it. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. After about a week in-game you wont be struggling from this anymore. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. I really dislike playing with this perk, but it isnt entirely detrimental. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Maybe 5/5 Simply because it's the only trait that gives nimble. Remember now, try the sledgehammer then post your questions. You can gain a couple levels in them by just watching TV in the first 9 days. 22. r/projectzomboid. Increases fuel consumption by 100%. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Comments are on moderation and will be approved in a timely manner. Take weak stomach instead. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. The 10 Best Negative Traits in Project Zomboid - Build 41 3- Depends on how you want to play. Basically 2 free points. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Being even drowsy drastically reduces your melee damage output. First aid is not. Although it seems daunting at first, a good source of water is really not that hard to come across. Kind of a niche case but worth mentioning. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Id always take one of these. Unfit: Very low endurance, very low endurance regeneration. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Positive traits are available if you have some extra points spare to use before jumping into the game. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. Lastly, the bonus that thick skin provides is so negligible that its not worth the points. This included a list of some of the strongest positive traits that one can pick up in the game. Only worth taking if you have slow modded vehicles. Create an account to follow your favorite communities and start taking part in conversations. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Avoid. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Reduces container capacity by 30%, including vehicles. The Best Traits In Project Zomboid New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Even for multiplayer. Feeble, weak - by training strength. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Consider stout and fit if you don't have the points. On the flip side weak is very good points for this reason. Best Negative Traits (Tier List) - Project Zomboid - 1gamerdash Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. Because of this, it's an easy +2 point that can go towards a decent positive trait. 2 Skills boosted, but there are probably more useful perks you can take. Many people don't care about the lost time; at least for single player. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. What are all the negative traits that go away overtime? .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} High Thirst Points: +6 Effect: 200 percent increased thirst. +1. Long-term, these traits can be great for getting some of the good traits. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. The only opinion I disagree with is thin-skinned. But keep in mind that you will need to deal with this trait's adverse side effects for the early portion of your game, which islow endurance and endurance regeneration. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Gymnast is S tier just like athletic. Way more than exercise. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will get you killed. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Unhappiness rises when tobacco is not smoked. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. To anyone asking how to enter or remove something from game. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. I never play without it. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Panic cancels out boredom, turning claustrophobia into a big-brain strat. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. Project Zomboid Best Negative Traits Tier List - Get Droid Tips However, there are a ton ofboth positive and negative traits to choose from. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. All Project Zomboid Traits Ranked - msn.com ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Very useful for finding Axes and Sledgehammers. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Maintenance is great though. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Looking through the list, I think you got them all. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Organized also increases storage size of backpacks and shelving and whatnot. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Whenever a zombie performs an attack the player has a chance to block it. Horrible. Solid option for people wanting to live off the grid. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. Not worth 1 extra point. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Many months ago I did a list on my top 10 best traits in Project Zomboid. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. More experienced players may find the points spent better elsewhere instead. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Categories Community content is available under CC-BY-SA unless otherwise noted. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Project Zomboid Anxious Explained and How to Fix it - Build 41 Useful skill, but its hard to justify spending 5 points on this. You will amass a whopping 8 points to use on some other positive traits as well. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. Because of this, it's an easy +4 points that can be used to get an extra positive trait. Also IRL Nervous Wreck. You call it a "waste of points" yet for some reason still give it a 2. Description - Increases reading speed and takes less time for books. https://discord.gg/theindiestone, Press J to jump to the feed. I play with darker nights so Cat Eyes is one that I always take. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Anything that increases endurance loss will probably get you killed. To achieve this, you will need to balance out positive traits with negative ones. And disease can be avoided by spacing out crops. Don't have to mash the accelerator all the time. The most expensive traits in the game, but often essential to survival. It's only useful to save time and hence make the game slightly less boring. What pacifist actually does is lower the experience gain for weapon-related skills. Under the hood . I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. Ideally paired with fire officer so you can pick underweight and still keep athletic. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . More annoying than anything, gives you less time in the day. You are correct. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. This will keep your high tier weapons usable for longer. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Project Zomboid: The Best Traits, Ranked - Game Rant Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. Underweight is your friend. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. Yes good call with the Thin-skinned. Although note that it's per-detection tick, which I think might be around one real-life second or something? Thanks for the list and the explanations. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. Sleepyhead 1/5. This trait is pretty good for exactly the same reasons as underweight. Basically anything you can put stuff in to. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I disagree with the Sunday Driver for one huge reason. This will only really become a problem if you are playing in a multiplayer server. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! Press question mark to learn the rest of the keyboard shortcuts. Athletic has an edge over strong, as exhaustion is a killer. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. I'd put Speed Demon at 2. Just avoid getting fractures and you will barely notice you have the trait. Slow reader: 3/5. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Free points. I guess it is really playstyle dependent. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Good with adrenaline junkie, but panic can really screw you over in combat. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Just confirming what you stated about keen hearing. Expensive, prevents you from taking slow healer, mostly useless. Now, SP and MP differ slightly because of no time forward. I imagine most players that die in combat die because they weren't backing away fast enough. This is honestly a very great perk worth considering, especially for only 4 points. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Will actually help prevent car accidents. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! The first one is called Positive Traits and these perks make your character stronger. Cat's Eyes 2/5 Not bad per se, just not worth the points. Most persist. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. For more information, please see our You can test this all out using the debug mode of PZ. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. Don't stand in the cold and rain and you will be fine. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . It makes getting bitten extremely easy. There really isnt a best build for the game. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset}
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