Refer to the. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. A very well-timed jump attack on a character who is rising from a knockdown. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. 03 Mar 2023 23:47:00 . She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Faster than average start-up at 4 frames. 28. Also links into 2K against crouching opponents, even at max range. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Wanna see me combo into 5K on Counter Hit? Vote for May's tiers . Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). 32. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Hits slightly behind Sol, allowing it to be used for cross-ups. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Recovery frames which happen under abnormal conditions, such as after landing. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. It's also a bit more complex than Guilty Gear Strive. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. This is just a small project I took on out of interest. You out neutral him but he heavily out damages you. Wall damage in ( ) refers to if opponent is touching the wall. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Knocks opponent away and causes slight ground bounce on air hit. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Millia's mobility lets her keep Ramlethal honest in neutral. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Strategy. A window in which to cancel a move. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Don't take this seriously. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Indicates an entity that exists seperately from the character was spawned. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. 14 comments. sweep that can slip under many attacks. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Either way, the opponent will be pushed away. Sol Badguy; People just love playing as Sol. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. I spent one month straight learning I-No. GIJ&IK - Desktop. Sol's faster strike invincible reversal. 236S has a use in this matchup. He also really doesn't do enough damage to punish ram when he does actually win neutral. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. The character whose not only not bad but good, it's Sol Badguy! I literally can't even play the game against Chipp. Ground bounces on hit, hard knockdown upon landing. Day diff. Nagoriyuki is the opposite of this. Sol Badguy - 4.8. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Sol Badguy - 4.9. Legend. This is actually not true. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Damage changes with each set of 8 active frames. If he values his life at least. Counter Hit state during recovery until landing. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. What does the symbols of / and /bet symbolize in a dream? Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. by 25% before applying R.I.S.C. Only 100 matches per match-up. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . An attack during the opponent's pressure, intended to interrupt it. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Wall bounces airborne opponents in the corner. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Ideal combo ender and potential extender. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Match-up is in Nago's favor. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Sol rushes forward low to the ground and delivers an uppercut. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. May's Guilty Gear Strive tier match ups. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. You don't like characters with highly interactive pressure. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Someone you don't want to run into. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. It's obviously subject to change, but right now, what are the matchups that you most struggled with. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Sol does an uppercut with his sword's hilt. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Can be varied in usage. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Privileged 3 frame normal that does it all. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Potemkin - 5.8. It's 31 frames meaning it's very much reactable. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. The two I found were Chipp against Pot and Pot against Doctor Who. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. 12k matches is a lot, and 100 matches PER MU is not bad. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . As said earlier, you don't really wanna RPS with Goldlewis. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Please keep in mind the matchup chart is subjective and not all players may agree. Hits twice. This attack is Sol's best point to use Roman Cancels in most combos. Above her head floats a cracked yellow halo. They have some good and bad matchups, but can be very effective in the right hands. Vote for Sol Badguy's tiers . Overall much harder than your usual Ram matchup, but not unwinnable by any means. Can gatling from 5K, 2K, or c.S for a mix-up. Giovanna has red hair and a tanned skin complexion. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Empty hopping is safe and good for baiting out whiffs. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Basic air jab that's fairly safe on whiff. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. This can be caused by crouching, certain moves, and being short. At long range, you can use Banjoneto to hit Chaos. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Worst Match. This is a very momentum based matchup, first to break the wall usually wins. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Grapplers vs normal people. Being a former Leo player confirms my own beliefs about him. Nago starts to out range even your normals once he starts getting into higher blood levels. Homing Jump combos greatly increase Tension Balance. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. . Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Outside of Bomber loops, youve also got a harder time making the most of his low health. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes.
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