hoi4 road to 56 equipment names

Enhanced Non-Historical Outcomes A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Make sure you dont accidentally download the old version of the mod. The word equipment after the name of the equipment is not needed here. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Keep your eye on this one. Support Equipment is an example of a type of equipment. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. it must have a separate gridboxType definition within the folder's container window. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. 429. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Convoys (only 1). Interactive corporate website, Technology branches a series of technologies connected with the. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Equipment is the military hardware needed by units to operate and largely determines their stats. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. This is because porting Rt56 USA proved to be too much work. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Questions, Paradox does it allow tank, ship, and aircraft designer menu? Last time we checked, this mod is compatible with Husky 1.9.1. You read that correctly. Equipment is the military hardware needed by units to operate and largely determines their stats. Valve Corporation. Press J to jump to the feed. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. You want this one here. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. I try ae 5000 infantry_equipment_1 and it isnt accepted. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. is it possible to find out the name of the equipment from the mods? Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. This is a community maintained wiki. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. This item will only be visible in searches to you, your friends, and admins. The table below excludes armor designed by the No Step Back DLC tank designer. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. This mod is compatible with Version 1.9.2 Husky & all DLC. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. This mod is compatible with Version 1.10 Collie & all DLC. Currently compatible with 1.10 Collie. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Join. This page was last edited on 2 January 2023, at 12:42. Short answer, probably not. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. It is only visible to you. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This mod is compatible with Version 1.10 Collie & all DLC. Please see the. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. This mod can trace its origin back to Hearts of Iron II. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. For doctrines, it's also typical to add the textbox detailing what the folder is. They do work but the mod may have changed the name of the tech. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This guide allows you to quickly spawn equipment in game. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. This item has been removed from the community because it violates Steam Community & Content Guidelines. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. That said, this is still a fascinating project, and one to keep an eye on! Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. The Ultimate HOI4 Scenario Mod Tierlist. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Dont use this mod. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. Theamusingly accurate namedelivers on its promise. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Create an account to follow your favorite communities and start taking part in conversations. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. on Paradox technology, Legal They might as well just ask Paradox to make a new game. This is how to use the add_equipment console command (v1.11). The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. The icon of the technology the position on the box. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. For example: you want to get light tanks, for which the . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. This item will only be visible to you, admins, and anyone marked as a creator. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . In order to select a technology folder, it should appear in the top selection. For example in the base game we have infantry_equipment_1, etc. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! The spriteType specified here will get used as the background of the tree, with the static size. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. These are the only ships whose equipment can be obtained through cheat codes. in areas where the Paradox team may have glossed over. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. I've revamped my mod Scenario: Overlord and lifted it from Beta status. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Otherwise, the technology branch will never appear in-game. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. For localisation, there are two keys assigned. This has an effect on production efficency retention. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. By default, each technology has a score of 1. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. The equipment needs of units refer to general equipment archetypes. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. This assigns a particular experience type to the technology. A family of equipment types share common mechanical parts that make transitioning production between them easier. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. Questions, Paradox The name of the technology whether it should be displayed, and if it is: where to show it and with what font. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. It is also possible to use variables within a modifier of the ai_will_do value. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Create an account to follow your favorite communities and start taking part in conversations. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. You need to sign in or create an account to do that. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. This can build up to the max level specified in the building definition itself. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. how can I get flame tank through console command? An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. 16 days ago. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. All rights reserved. Please update, atm it breaks the game so badly that you don't even make it into the main menu. This item will only be visible in searches to you, your friends, and admins. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. But you have to go down the Confederate path. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. with 'by blood alone' you just use the NSB tank format. Kaiserreich asks the daring question of: What if Germany won WWI?. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Why fight WW2, when you can fight WW1 instead? Espaol - Latinoamrica (Spanish - Latin America). If false at some point, the country will be automatically kicked out. This is because porting Rt56 USA proved to be too much work. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. It gets unlocked by researching technologies and is produced by production lines. This item will only be visible to you, admins, and anyone marked as a creator. In order to mark a technology as a doctrine, it must have doctrine = yes. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. If only there was something more immersive? The error message complains about something with map error. The key for the name is the same as the folder's name, while the description is the name with _desc appended. The 'add_equipment' or 'ae' command can be used with these codes . This is a complete list of all add_equipment commands for HOI4. This item requires all of the following other items. Notably, this also applies to the effects of the technology. Sub-technologies where to position them in the tree, which GFX they use. Press question mark to learn the rest of the keyboard shortcuts. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. If it's not met, then any technology connected to it via path = { } will also become invisible. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. If it's met, AI will also not be able to select the technology to research. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. It is also possible to apply this effect only on a certain terrain. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Strategic destruction or Grand battleplan). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The Great War. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers.

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hoi4 road to 56 equipment names

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