Press J to jump to the feed. Exorcet's Content - Kerbal Space Program Forums Delta-V is the velocity change necessary to perform orbital maneuvers. They will someday, but they don't now. My question is really about controllability. Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. This can make it a good alternative for when you want something that can be controllable and doesn't need excessive heat shielding, but still need to be able to go incredibly fast if necessary, at the expense of increased fuel consumption. How can I make money in the new career mode? Your link has been automatically embedded. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. 2022 Take-Two Interactive Software, Inc. It was meant for low altitude flight. Does a plane consume more fuel if it flies at higher altitudes? - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Your link has been automatically embedded. Why that? There are two factors to that: how thick the air is, how fast the ship is going. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. More air is better. . That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". TLDR: You need parts you don't have to make a plane that flies that high. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. It is somewhat slow but very steady in flight. If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). 2022 Take-Two Interactive Software, Inc. For more information, please see our Originally posted by lord bird: yep thats right jool has a surface. Turbojets are so ridiculously efficient that it doesn't really matter. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. You can post now and register later. Kerbal Space Program Jool Landing Youtube. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). The Kerbal Space Program subreddit. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Content titles and body; Content titles only All trademarks are property of their respective owners in the US and other countries. Is anywhere a list of the altitude levels (I don't know a better term) available? A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. I followed a similar strategy. Now I have a plane that will fly around the world at an altitude of the low-20s. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. Simply changing the intakes made it fly completely out of control and impossible to land. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. The most efficient way is, of course, to make a high altitude (or space) plane. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. air) that high up. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. There is a very close tolerance to the two speeds. These designs are great for getting around Kerbin quickly, but without going orbital. Build a plane or rocket for Kerbal high altitudes - Arqade Connect and share knowledge within a single location that is structured and easy to search. You can post now and register later. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. The U-2 is probably the highest altitude aircraft still flying. Kerbal Space Program 2 . I generally don't fuss with AoI unless I'm making a long range cruiser. Ep. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. I've added more engines, more intakes to no avail. 1 Pod outside the level 3 VAB. Jet engine - Kerbal Space Program Wiki Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. ksp high altitude plane. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). Yes, although they have only been flown with nearly full tanks. Whiplash is the engine you would want to use on a plane meant to go 20km. Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? The high performance engine for me performs pretty good till about 15000 meter. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. Though I'm still working on learning to be better at space planes. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. 2022 Take-Two Interactive Software, Inc. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. Your previous content has been restored. The SR-71 could probably fly higher, but it isn't flying any more. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). New comments cannot be posted and votes cannot be cast. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). The U-2's published maximum altitude is somewhere above 74,000 feet. This works, but it's not optimal. As long a you can fly faster, the lower density at altitude can be compensated for. Grichmann's answer has been the most reliable way I've found to complete these missions. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. I'd almost expect it to work better in stock since infini-gliders can be done. I have enough patience to do the slow flying, but is it horribly inefficient? Note: Your post will require moderator approval before it will be visible. . How do i build a high altitude plane? : r/KerbalSpaceProgram - reddit Designing a High Altitude Jet | KSP: Making Space Home I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. What are the minimum altitudes for each warp level? I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. If it's above the cross-hairs, you need a little less. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. Laythe - Kerbal Space Program Wiki Challenges Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Basically I can hit a target altitude of 20,000m but can not maintain it. You can go above 20km with the J-404 Panther. Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Note: Your post will require moderator approval before it will be visible. Any advices for building a vehicle for this task? How do you get out of a corner when plotting yourself into a corner. Jets drop thrust at higher altitude and speed, but also drop . You are simply running out of atmosphere (i.e. Is it even possible? Using Kolmogorov complexity to measure difficulty of problems? high-2 A Screenshot of Kerbal Space Program Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. If it's below the cross-hairs, you need a little more AoA. Rockets aren t the only way to get to space. If not, please explain why, which I know you have no problem doing! - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. with a thrust vectoring range of only 3 degrees. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. You need to do it with what you've got.
ksp high altitude plane
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